What do 'real', 'user' and 'sys' mean in the output of time(1)?

Asked 2023-09-20 20:54:04 View 197,832
$ time foo
real        0m0.003s
user        0m0.000s
sys         0m0.004s
$

What do real, user and sys mean in the output of time? Which one is meaningful when benchmarking my app?

  • @Casillass Real - stackoverflow.com/questions/2408981/… - anyone
  • If your program exits that fast, none of them are meaningful, it's all just startup overhead. If you want to measure the whole program with time, have it do something that will take at least a second. - anyone
  • It is really important to note that time is a bash keyword. So typing man time is not giving you a man page for the bash time, rather it is giving the man page for /usr/bin/time. This has tripped me up. - anyone

Answers

Real, User and Sys process time statistics

One of these things is not like the other. Real refers to actual elapsed time; User and Sys refer to CPU time used only by the process.

  • Real is wall clock time - time from start to finish of the call. This is all elapsed time including time slices used by other processes and time the process spends blocked (for example if it is waiting for I/O to complete).

  • User is the amount of CPU time spent in user-mode code (outside the kernel) within the process. This is only actual CPU time used in executing the process. Other processes and time the process spends blocked do not count towards this figure.

  • Sys is the amount of CPU time spent in the kernel within the process. This means executing CPU time spent in system calls within the kernel, as opposed to library code, which is still running in user-space. Like 'user', this is only CPU time used by the process. See below for a brief description of kernel mode (also known as 'supervisor' mode) and the system call mechanism.

User+Sys will tell you how much actual CPU time your process used. Note that this is across all CPUs, so if the process has multiple threads (and this process is running on a computer with more than one processor) it could potentially exceed the wall clock time reported by Real (which usually occurs). Note that in the output these figures include the User and Sys time of all child processes (and their descendants) as well when they could have been collected, e.g. by wait(2) or waitpid(2), although the underlying system calls return the statistics for the process and its children separately.

Origins of the statistics reported by time (1)

The statistics reported by time are gathered from various system calls. 'User' and 'Sys' come from wait (2) (POSIX) or times (2) (POSIX), depending on the particular system. 'Real' is calculated from a start and end time gathered from the gettimeofday (2) call. Depending on the version of the system, various other statistics such as the number of context switches may also be gathered by time.

On a multi-processor machine, a multi-threaded process or a process forking children could have an elapsed time smaller than the total CPU time - as different threads or processes may run in parallel. Also, the time statistics reported come from different origins, so times recorded for very short running tasks may be subject to rounding errors, as the example given by the original poster shows.

A brief primer on Kernel vs. User mode

On Unix, or any protected-memory operating system, 'Kernel' or 'Supervisor' mode refers to a privileged mode that the CPU can operate in. Certain privileged actions that could affect security or stability can only be done when the CPU is operating in this mode; these actions are not available to application code. An example of such an action might be manipulation of the MMU to gain access to the address space of another process. Normally, user-mode code cannot do this (with good reason), although it can request shared memory from the kernel, which could be read or written by more than one process. In this case, the shared memory is explicitly requested from the kernel through a secure mechanism and both processes have to explicitly attach to it in order to use it.

The privileged mode is usually referred to as 'kernel' mode because the kernel is executed by the CPU running in this mode. In order to switch to kernel mode you have to issue a specific instruction (often called a trap) that switches the CPU to running in kernel mode and runs code from a specific location held in a jump table. For security reasons, you cannot switch to kernel mode and execute arbitrary code - the traps are managed through a table of addresses that cannot be written to unless the CPU is running in supervisor mode. You trap with an explicit trap number and the address is looked up in the jump table; the kernel has a finite number of controlled entry points.

The 'system' calls in the C library (particularly those described in Section 2 of the man pages) have a user-mode component, which is what you actually call from your C program. Behind the scenes, they may issue one or more system calls to the kernel to do specific services such as I/O, but they still also have code running in user-mode. It is also quite possible to directly issue a trap to kernel mode from any user space code if desired, although you may need to write a snippet of assembly language to set up the registers correctly for the call.

More about 'sys'

There are things that your code cannot do from user mode - things like allocating memory or accessing hardware (HDD, network, etc.). These are under the supervision of the kernel, and it alone can do them. Some operations like malloc orfread/fwrite will invoke these kernel functions and that then will count as 'sys' time. Unfortunately it's not as simple as "every call to malloc will be counted in 'sys' time". The call to malloc will do some processing of its own (still counted in 'user' time) and then somewhere along the way it may call the function in kernel (counted in 'sys' time). After returning from the kernel call, there will be some more time in 'user' and then malloc will return to your code. As for when the switch happens, and how much of it is spent in kernel mode... you cannot say. It depends on the implementation of the library. Also, other seemingly innocent functions might also use malloc and the like in the background, which will again have some time in 'sys' then.

Answered   2023-09-20 20:54:04

  • Does the time spent by child processes count into real/sys? - anyone
  • @ron - According to the Linux man page, it aggregates the 'c' times with the process times, so I think it does. The parent times and child times are available separately from the times(2) call, though. I guess the Solaris/SysV version of time(1) does something similar. - anyone
  • User+Sys lets you measure CPU usage of a process. You can use it to benchmark performance. This is particularly useful for multi-threaded code where more than one CPU core might be working on a computation. - anyone
  • Not precisely on topic, nevertheless: Running "\time <cmd>" is interesting - it provides more detail: (forgive poor formatting in the comment): $ time ps PID TTY TIME CMD 9437 pts/19 00:00:00 bash 11459 pts/19 00:00:00 ps real 0m0.025s user 0m0.004s sys 0m0.018s $ \time ps PID TTY TIME CMD 9437 pts/19 00:00:00 bash 11461 pts/19 00:00:00 time 11462 pts/19 00:00:00 ps 0.00user 0.01system 0:00.02elapsed 95%CPU (0avgtext+0avgdata 2160maxresident)k 0inputs+0outputs (0major+103minor)pagefaults 0swaps $ - anyone
  • (Ran out of chars in the prev comment so): More detail? Use perf [1], [2]. [1] perf.wiki.kernel.org/index.php/Main_Page [2] brendangregg.com/perf.html - anyone

To expand on the accepted answer, I just wanted to provide another reason why realuser + sys.

Keep in mind that real represents actual elapsed time, while user and sys values represent CPU execution time. As a result, on a multicore system, the user and/or sys time (as well as their sum) can actually exceed the real time. For example, on a Java app I'm running for class I get this set of values:

real    1m47.363s
user    2m41.318s
sys     0m4.013s

Answered   2023-09-20 20:54:04

  • I'd always wondered about this. Since I know that my programs are single threaded, the difference between user and real time must be VM overhead, correct? - anyone
  • not necessarily; the Sun JVM on Solaris machines as well as Apple's JVM on Mac OS X manages to use more than one core even in single-threaded apps. If you do a sample of a java process, you'll see that things like garbage collection run on separate threads (and some other stuff too that I don't remember off the top of my head). I don't know if you really want to term that "VM overhead" though. - anyone
  • @Quantum7 - no, not necessarily. See my post above. Real is elapsed time, user and sys are accumulated time slice statistics from the CPU time the process actually uses. - anyone
  • I guess the amount of up-votes gave you enough reputation now :D. So what do you think about real exceeding user and sys total ? OS overhead such as thread context switching may be ? - anyone
  • Another potential issue could be I/O: if your application spends a good deal of time waiting to receive a file or stream, then obviously the real time would greatly exceed the user/sys time because no CPU time is used while waiting to get access to a file or something similar. - anyone

real: The actual time spent in running the process from start to finish, as if it was measured by a human with a stopwatch

user: The cumulative time spent by all the CPUs during the computation

sys: The cumulative time spent by all the CPUs during system-related tasks such as memory allocation.

Notice that sometimes user + sys might be greater than real, as multiple processors may work in parallel.

Answered   2023-09-20 20:54:04

  • real is often described as "wall-clock" time. - anyone
  • Or in my case, sometimes real is more than the user+sys, for me it is due to running so many parallel processes at once. 87.02 real 14.12 user 5.20 sys 41.30 real 7.03 user 3.20 sys 2387.46 real 750.67 user 282.80 sys 2.60 real 7.22 user 3.35 sys - anyone

Minimal runnable POSIX C examples

To make things more concrete, I want to exemplify a few extreme cases of time with some minimal C test programs.

All programs can be compiled and run with:

gcc -ggdb3 -o main.out -pthread -std=c99 -pedantic-errors -Wall -Wextra main.c
time ./main.out

and have been tested in Ubuntu 18.10, GCC 8.2.0, glibc 2.28, Linux kernel 4.18, ThinkPad P51 laptop, Intel Core i7-7820HQ CPU (4 cores / 8 threads), 2x Samsung M471A2K43BB1-CRC RAM (2x 16GiB).

sleep syscall

Non-busy sleep as done by the sleep syscall only counts in real, but not for user or sys.

For example, a program that sleeps for a second:

#define _XOPEN_SOURCE 700
#include <stdlib.h>
#include <unistd.h>

int main(void) {
    sleep(1);
    return EXIT_SUCCESS;
}

GitHub upstream.

outputs something like:

real    0m1.003s
user    0m0.001s
sys     0m0.003s

The same holds for programs blocked on IO becoming available.

For example, the following program waits for the user to enter a character and press enter:

#include <stdio.h>
#include <stdlib.h>

int main(void) {
    printf("%c\n", getchar());
    return EXIT_SUCCESS;
}

GitHub upstream.

And if you wait for about one second, it outputs just like the sleep example something like:

real    0m1.003s
user    0m0.001s
sys     0m0.003s

For this reason time can help you distinguish between CPU and IO bound programs: What do the terms "CPU bound" and "I/O bound" mean?

Multiple threads

The following example does niters iterations of useless purely CPU-bound work on nthreads threads:

#define _XOPEN_SOURCE 700
#include <assert.h>
#include <inttypes.h>
#include <pthread.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

uint64_t niters;

void* my_thread(void *arg) {
    uint64_t *argument, i, result;
    argument = (uint64_t *)arg;
    result = *argument;
    for (i = 0; i < niters; ++i) {
        result = (result * result) - (3 * result) + 1;
    }
    *argument = result;
    return NULL;
}

int main(int argc, char **argv) {
    size_t nthreads;
    pthread_t *threads;
    uint64_t rc, i, *thread_args;

    /* CLI args. */
    if (argc > 1) {
        niters = strtoll(argv[1], NULL, 0);
    } else {
        niters = 1000000000;
    }
    if (argc > 2) {
        nthreads = strtoll(argv[2], NULL, 0);
    } else {
        nthreads = 1;
    }
    threads = malloc(nthreads * sizeof(*threads));
    thread_args = malloc(nthreads * sizeof(*thread_args));

    /* Create all threads */
    for (i = 0; i < nthreads; ++i) {
        thread_args[i] = i;
        rc = pthread_create(
            &threads[i],
            NULL,
            my_thread,
            (void*)&thread_args[i]
        );
        assert(rc == 0);
    }

    /* Wait for all threads to complete */
    for (i = 0; i < nthreads; ++i) {
        rc = pthread_join(threads[i], NULL);
        assert(rc == 0);
        printf("%" PRIu64 " %" PRIu64 "\n", i, thread_args[i]);
    }

    free(threads);
    free(thread_args);
    return EXIT_SUCCESS;
}

GitHub upstream + plot code.

Then we plot wall, user and sys as a function of the number of threads for a fixed 10^10 iterations on my 8 hyperthread CPU:

enter image description here

Plot data.

From the graph, we see that:

  • for a CPU intensive single core application, wall and user are about the same

  • for 2 cores, user is about 2x wall, which means that the user time is counted across all threads.

    user basically doubled, and while wall stayed the same.

  • this continues up to 8 threads, which matches my number of hyperthreads in my computer.

    After 8, wall starts to increase as well, because we don't have any extra CPUs to put more work in a given amount of time!

    The ratio plateaus at this point.

Note that this graph is only so clear and simple because the work is purely CPU-bound: if it were memory bound, then we would get a fall in performance much earlier with less cores because the memory accesses would be a bottleneck as shown at What do the terms "CPU bound" and "I/O bound" mean?

Quickly checking that wall < user is a simple way to determine that a program is multithreaded, and the closer that ratio is to the number of cores, the more effective the parallelization is, e.g.:

Sys heavy work with sendfile

The heaviest sys workload I could come up with was to use the sendfile, which does a file copy operation on kernel space: Copy a file in a sane, safe and efficient way

So I imagined that this in-kernel memcpy will be a CPU intensive operation.

First I initialize a large 10GiB random file with:

dd if=/dev/urandom of=sendfile.in.tmp bs=1K count=10M

Then run the code:

#define _GNU_SOURCE
#include <assert.h>
#include <fcntl.h>
#include <stdlib.h>
#include <sys/sendfile.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>

int main(int argc, char **argv) {
    char *source_path, *dest_path;
    int source, dest;
    struct stat stat_source;
    if (argc > 1) {
        source_path = argv[1];
    } else {
        source_path = "sendfile.in.tmp";
    }
    if (argc > 2) {
        dest_path = argv[2];
    } else {
        dest_path = "sendfile.out.tmp";
    }
    source = open(source_path, O_RDONLY);
    assert(source != -1);
    dest = open(dest_path, O_WRONLY | O_CREAT | O_TRUNC, S_IRUSR | S_IWUSR);
    assert(dest != -1);
    assert(fstat(source, &stat_source) != -1);
    assert(sendfile(dest, source, 0, stat_source.st_size) != -1);
    assert(close(source) != -1);
    assert(close(dest) != -1);
    return EXIT_SUCCESS;
}

GitHub upstream.

which gives basically mostly system time as expected:

real    0m2.175s
user    0m0.001s
sys     0m1.476s

I was also curious to see if time would distinguish between syscalls of different processes, so I tried:

time ./sendfile.out sendfile.in1.tmp sendfile.out1.tmp &
time ./sendfile.out sendfile.in2.tmp sendfile.out2.tmp &

And the result was:

real    0m3.651s
user    0m0.000s
sys     0m1.516s

real    0m4.948s
user    0m0.000s
sys     0m1.562s

The sys time is about the same for both as for a single process, but the wall time is larger because the processes are competing for disk read access likely.

So it seems that it does in fact account for which process started a given kernel work.

Bash source code

When you do just time <cmd> on Ubuntu, it use the Bash keyword as can be seen from:

type time

which outputs:

time is a shell keyword

So we grep source in the Bash 4.19 source code for the output string:

git grep '"user\b'

which leads us to execute_cmd.c function time_command, which uses:

  • gettimeofday() and getrusage() if both are available
  • times() otherwise

all of which are Linux system calls and POSIX functions.

GNU Coreutils source code

If we call it as:

/usr/bin/time

then it uses the GNU Coreutils implementation.

This one is a bit more complex, but the relevant source seems to be at resuse.c and it does:

To make things more concrete, I want to exemplify a few extreme cases of time with some minimal C test programs.

All programs can be compiled and run with:

gcc -ggdb3 -o main.out -pthread -std=c99 -pedantic-errors -Wall -Wextra main.c
time ./main.out

and have been tested in Ubuntu 18.10, GCC 8.2.0, glibc 2.28, Linux kernel 4.18, ThinkPad P51 laptop, Intel Core i7-7820HQ CPU (4 cores / 8 threads), 2x Samsung M471A2K43BB1-CRC RAM (2x 16GiB).

sleep

Non-busy sleep does not count in either user or sys, only real.

For example, a program that sleeps for a second:

#define _XOPEN_SOURCE 700
#include <stdlib.h>
#include <unistd.h>

int main(void) {
    sleep(1);
    return EXIT_SUCCESS;
}

GitHub upstream.

outputs something like:

real    0m1.003s
user    0m0.001s
sys     0m0.003s

The same holds for programs blocked on IO becoming available.

For example, the following program waits for the user to enter a character and press enter:

#include <stdio.h>
#include <stdlib.h>

int main(void) {
    printf("%c\n", getchar());
    return EXIT_SUCCESS;
}

GitHub upstream.

And if you wait for about one second, it outputs just like the sleep example something like:

real    0m1.003s
user    0m0.001s
sys     0m0.003s

For this reason time can help you distinguish between CPU and IO bound programs: What do the terms "CPU bound" and "I/O bound" mean?

Answered   2023-09-20 20:54:04

Real shows total turn-around time for a process; while User shows the execution time for user-defined instructions and Sys is for time for executing system calls!

Real time includes the waiting time also (the waiting time for I/O etc.)

Answered   2023-09-20 20:54:04

In very simple terms, I like to think about it like this:

  • real is the actual amount of time it took to run the command (as if you had timed it with a stopwatch)

  • user and sys are how much 'work' the CPU had to do to execute the command. This 'work' is expressed in units of time.

Generally speaking:

  • user is how much work the CPU did to run to run the command's code
  • sys is how much work the CPU had to do to handle 'system overhead' type tasks (such as allocating memory, file I/O, ect.) in order to support the running command

Since these last two times are counting 'work' done, they don't include time a thread might have spent waiting (such as waiting on another process or for disk I/O to finish).

real, however, is a measure of actual runtime and not 'work', so it does include any time spent waiting (which is why sometimes real > usr+sys).

And finally, sometimes the reverse is true (usr+sys > real) for multi-threaded applications. This also arises because we are comparing 'work-time' to actual time. For example, if 3 processors each run continuously for 10 minutes to execute a command, you will get real = 10m but usr = 30m.

Answered   2023-09-20 20:54:04

I want to mention some other scenario when the real-time is much much bigger than user + sys. I've created a simple server which respondes after a long time

real 4.784
user 0.01s
sys  0.01s

the issue is that in this scenario the process waits for the response which is not on the user site nor in the system.

Something similar happens when you run the find command. In that case, the time is spent mostly on requesting and getting a response from SSD.

Answered   2023-09-20 20:54:04

Must mention that at least on my AMD Ryzen CPU, the user is always large than real in multi-threaded program(or single threaded program compiled with -O3).

eg.

real    0m5.815s
user    0m8.213s
sys 0m0.473s

Answered   2023-09-20 20:54:04

  • You could write a multi-threaded program the threads spent most of their time sleeping (e.g. for multi-threaded I/O), in which case the total CPU-seconds of user time would likely be lower than the wall-clock "real time". But yes, on a system with multiple cores, any CPU-intensive multi-threaded program will normally use more than 1 CPU-second per second of real time. That's kind of the point. The graphs in Ciro's answer show user time scaling with threads. - anyone
  • I wrote a single threaded C program and compile with -O3 , then the real time will smaller than user , I just have ryzen cpu no intel cpus. - anyone
  • AMD and Intel CPUs aren't different for this. Not sure what your point is with that or the single-threaded test. Yes, of course a single-threaded program will have user+sys <= real, that's guaranteed. But it's also possible for a multi-threaded program to have that, if the threads all spend a lot of their time asleep, like waiting for I/O. e.g. a multi-threaded web server that isn't very busy. - anyone
  • Oh wait a minute, sorry, I misread your previous comment. That's not normal unless your compiler auto-parallelizes, which GCC doesn't do by default. (Only if you manually enable -ftree-parallelize-loops=4 like in this example or use #pragma omp parallel for ... + -fopenmp.) - anyone
  • An actual single-threaded program will always have user + sys <= real, I'm pretty sure. If it's higher, that means it's using multiple threads. (Or if real is lower by a tiny amount, like a millisecond, it could just be timing granularity like not using up a full tick interval, or getting charged more user time than you actually used if the rounding error goes the other way.) - anyone