What exactly does putting extern "C"
into C++ code do?
For example:
extern "C" {
void foo();
}
extern "C"
makes a function-name in C++ have C linkage (compiler does not mangle the name) so that client C code can link to (use) your function using a C compatible header file that contains just the declaration of your function. Your function definition is contained in a binary format (that was compiled by your C++ compiler) that the client C linker will then link to using the C name.
Since C++ has overloading of function names and C does not, the C++ compiler cannot just use the function name as a unique id to link to, so it mangles the name by adding information about the arguments. A C compiler does not need to mangle the name since you can not overload function names in C. When you state that a function has extern "C"
linkage in C++, the C++ compiler does not add argument/parameter type information to the name used for linkage.
Just so you know, you can specify extern "C"
linkage to each individual declaration/definition explicitly or use a block to group a sequence of declarations/definitions to have a certain linkage:
extern "C" void foo(int);
extern "C"
{
void g(char);
int i;
}
If you care about the technicalities, they are listed in section 7.5 of the C++03 standard, here is a brief summary (with emphasis on extern "C"
):
extern "C"
is a linkage-specificationextern "C"
is ignored for class membersextern "C"
forces a function to have external linkage (cannot make it static) static
inside extern "C"
is valid; an entity so declared has internal linkage, and so does not have a language linkageAnswered 2023-09-20 20:56:50
extern "C"
modifiers on functions pointers in order to call C linkage functions (although in practice many implementations don't care)? - anyone extern "C" { int i; }
is a definition. This may not be what you intended, next to the non-definition of void g(char);
. To make it a non-definition, you would need extern "C" { extern int i; }
. On the other hand, the one-declaration syntax without braces does make the declaration a non-definition: extern "C" int i;
is the same as extern "C" { extern int i; }
- anyone Just wanted to add a bit of info, since I haven't seen it posted yet.
You'll very often see code in C headers like so:
#ifdef __cplusplus
extern "C" {
#endif
// all of your legacy C code here
#ifdef __cplusplus
}
#endif
What this accomplishes is that it allows you to use that C header file with your C++ code, because the macro __cplusplus
will be defined. But you can also still use it with your legacy C code, where the macro is NOT defined, so it won't see the uniquely C++ construct.
Although, I have also seen C++ code such as:
extern "C" {
#include "legacy_C_header.h"
}
which I imagine accomplishes much the same thing.
Not sure which way is better, but I have seen both.
Answered 2023-09-20 20:56:50
extern "C"
in the header). It works great, used this technique many times. - anyone extern "C"
before or after it includes the header. By the time it reaches the compiler, it's just one long stream of preprocessed text anyway. - anyone g++
got this wrong, for any target, at any time in the last 17 years at least. The whole point of the first example is that it doesn't matter whether you use a C or C++ compiler, no name mangling will be done for the names in the extern "C"
block. - anyone Decompile a g++
generated binary to see what is going on
main.cpp
void f() {}
void g();
extern "C" {
void ef() {}
void eg();
}
/* Prevent g and eg from being optimized away. */
void h() { g(); eg(); }
Compile and disassemble the generated ELF output:
g++ -c -std=c++11 -Wall -Wextra -pedantic -o main.o main.cpp
readelf -s main.o
The output contains:
8: 0000000000000000 7 FUNC GLOBAL DEFAULT 1 _Z1fv
9: 0000000000000007 7 FUNC GLOBAL DEFAULT 1 ef
10: 000000000000000e 17 FUNC GLOBAL DEFAULT 1 _Z1hv
11: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND _GLOBAL_OFFSET_TABLE_
12: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND _Z1gv
13: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND eg
Interpretation
We see that:
ef
and eg
were stored in symbols with the same name as in the code
the other symbols were mangled. Let's unmangle them:
$ c++filt _Z1fv
f()
$ c++filt _Z1hv
h()
$ c++filt _Z1gv
g()
Conclusion: both of the following symbol types were not mangled:
Ndx = UND
), to be provided at link or run time from another object fileSo you will need extern "C"
both when calling:
g++
to expect unmangled symbols produced by gcc
g++
to generate unmangled symbols for gcc
to useThings that do not work in extern C
It becomes obvious that any C++ feature that requires name mangling will not work inside extern C
:
extern "C" {
// Overloading.
// error: declaration of C function ‘void f(int)’ conflicts with
void f();
void f(int i);
// Templates.
// error: template with C linkage
template <class C> void f(C i) { }
}
Minimal runnable C from C++ example
For the sake of completeness and for the newbs out there, see also: How to use C source files in a C++ project?
Calling C from C++ is pretty easy: each C function only has one possible non-mangled symbol, so no extra work is required.
main.cpp
#include <cassert>
#include "c.h"
int main() {
assert(f() == 1);
}
c.h
#ifndef C_H
#define C_H
/* This ifdef allows the header to be used from both C and C++
* because C does not know what this extern "C" thing is. */
#ifdef __cplusplus
extern "C" {
#endif
int f();
#ifdef __cplusplus
}
#endif
#endif
c.c
#include "c.h"
int f(void) { return 1; }
Run:
g++ -c -o main.o -std=c++98 main.cpp
gcc -c -o c.o -std=c89 c.c
g++ -o main.out main.o c.o
./main.out
Without extern "C"
the link fails with:
main.cpp:6: undefined reference to `f()'
because g++
expects to find a mangled f
, which gcc
did not produce.
Minimal runnable C++ from C example
Calling C++ from C is a bit harder: we have to manually create non-mangled versions of each function we want to expose.
Here we illustrate how to expose C++ function overloads to C.
main.c
#include <assert.h>
#include "cpp.h"
int main(void) {
assert(f_int(1) == 2);
assert(f_float(1.0) == 3);
return 0;
}
cpp.h
#ifndef CPP_H
#define CPP_H
#ifdef __cplusplus
// C cannot see these overloaded prototypes, or else it would get confused.
int f(int i);
int f(float i);
extern "C" {
#endif
int f_int(int i);
int f_float(float i);
#ifdef __cplusplus
}
#endif
#endif
cpp.cpp
#include "cpp.h"
int f(int i) {
return i + 1;
}
int f(float i) {
return i + 2;
}
int f_int(int i) {
return f(i);
}
int f_float(float i) {
return f(i);
}
Run:
gcc -c -o main.o -std=c89 -Wextra main.c
g++ -c -o cpp.o -std=c++98 cpp.cpp
g++ -o main.out main.o cpp.o
./main.out
Without extern "C"
it fails with:
main.c:6: undefined reference to `f_int'
main.c:7: undefined reference to `f_float'
because g++
generated mangled symbols which gcc
cannot find.
Where is the extern "c"
when I include C headers from C++?
cstdio
might be relying on #pragma GCC system_header
which https://gcc.gnu.org/onlinedocs/cpp/System-Headers.html mentions: "On some targets, such as RS/6000 AIX, GCC implicitly surrounds all system headers with an 'extern "C"' block when compiling as C++.", but I didn't fully confirm it./usr/include/unistd.h
are covered at: Do I need an extern "C" block to include standard POSIX C headers? via __BEGIN_DECLS
, reproduced on Ubuntu 20.04. __BEGIN_DECLS
is included via #include <features.h>
.Tested in Ubuntu 18.04.
Answered 2023-09-20 20:56:50
extern "C" {
helps you call unmangled C functions from within C++ programs, as well as unmangled C++ functions from within C programs, which other answers don't make so obvious, and 2) because you show distinct examples of each. Thanks! - anyone __BEGIN_DECLS
: stackoverflow.com/questions/8087438/… I observe what is mentioned in that answer on Ubuntu 20.04 for unistd.h. For cstdio
however, it might be relying on the #pragma GCC system_header
: gcc.gnu.org/onlinedocs/cpp/System-Headers.html - anyone #include <features.h>
. - anyone In every C++ program, all non-static functions are represented in the binary file as symbols. These symbols are special text strings that uniquely identify a function in the program.
In C, the symbol name is the same as the function name. This is possible because in C no two non-static functions can have the same name.
Because C++ allows overloading and has many features that C does not — like classes, member functions, exception specifications - it is not possible to simply use the function name as the symbol name. To solve that, C++ uses so-called name mangling, which transforms the function name and all the necessary information (like the number and size of the arguments) into some weird-looking string processed only by the compiler and linker.
So if you specify a function to be extern C, the compiler doesn't performs name mangling with it and it can be directly accessed using its symbol name as the function name.
This comes handy while using dlsym()
and dlopen()
for calling such functions.
Answered 2023-09-20 20:56:50
Most programming languages aren't built on-top of existing programming languages. C++ is built on-top of C, and furthermore it's an object-oriented programming language built from a procedural programming language, and for that reason there are C++ expressions like extern "C"
which provide backwards compatibility with C.
Let's look at the following example:
#include <stdio.h>
// Two functions are defined with the same name
// but have different parameters
void printMe(int a) {
printf("int: %i\n", a);
}
void printMe(char a) {
printf("char: %c\n", a);
}
int main() {
printMe('a');
printMe(1);
return 0;
}
A C compiler will not compile the above example, because the same function printMe
is defined twice (even though they have different parameters int a
vs char a
).
gcc -o printMe printMe.c && ./printMe;
1 error. PrintMe is defined more than once.
However, a C++ compiler will compile the above example. It does not care that printMe
is defined twice.
g++ -o printMe printMe.c && ./printMe;
This is because a C++ compiler implicitly renames (mangles) functions based on their parameters. The language was designed to be object-oriented - to create different classes with methods (functions) of the same name, and to override methods names (method overriding) based on different parameters.
extern "C"
says is "don't mangle C function names"Even though C++ was built on C, mangling can cause a mess for C code. For example, imagine we have a legacy C file named "parent.c" that include
s function names from different header files, "parent.h", "child.h", etc. If we run "parent.c" through a C++ compiler, that will mangle function names in that file, and they will no longer match the function names specified in the header files. So the function names in the "parent.h" and "child.h" header files would need to be mangled as well. This might be okay for a few files, but if the C program is complex, mangling could be slow and cause broken code, so it might be convenient to provide a keyword which tells the C++ compiler not to mangle function names.
The extern "C"
keyword tells a C++ compiler not to mangle (rename) C function names.
For example:
extern "C" void printMe(int a);
Answered 2023-09-20 20:56:50
extern "C"
if we have just a dll
file? I mean if we have not a header file and just have a source file (just implementations) and use of its function via function pointer. in this state, we just used of functions (regardless of its name). - anyone Not any C-header can be made compatible with C++ by merely wrapping in extern "C". When identifiers in a C-header conflict with C++ keywords the C++ compiler will complain about this.
For example, I have seen the following code fail in a g++ :
extern "C" {
struct method {
int virtual;
};
}
Kinda makes sense, but is something to keep in mind when porting C-code to C++.
Answered 2023-09-20 20:56:50
extern "C"
means to use C linkage, as described by other answers. It doesn't mean to "compile the contents as C" or anything. int virtual;
is invalid in C++ and specifying different linkage doesn't change that. - anyone -Wextra
with gcc and clang, but failed with g++ and clang++ because struct is only allowed on the original identifier, not a typedef of it. I had to modify the header to make it C++ compatible beyond just the extern "C" {...}
wrapper and now it compiles on both C and C++ versions. - anyone It changes the linkage of a function in such a way that the function is callable from C. In practice that means that the function name is not mangled.
Answered 2023-09-20 20:56:50
undname
. - anyone It informs the C++ compiler to look up the names of those functions in a C-style when linking, because the names of functions compiled in C and C++ are different during the linking stage.
Answered 2023-09-20 20:56:50
extern "C"
is meant to be recognized by a C++ compiler and to notify the compiler that the noted function is (or will be) compiled in C style, so that while linking, it links to the correct version of the function from C.
Answered 2023-09-20 20:56:50
extern "C"
is a linkage specification which is used to call C functions in the Cpp source files. We can call C functions, write Variables, & include headers. Function is declared in extern entity & it is defined outside. Syntax is
Type 1:
extern "language" function-prototype
Type 2:
extern "language"
{
function-prototype
};
eg:
#include<iostream>
using namespace std;
extern "C"
{
#include<stdio.h> // Include C Header
int n; // Declare a Variable
void func(int,int); // Declare a function (function prototype)
}
int main()
{
func(int a, int b); // Calling function . . .
return 0;
}
// Function definition . . .
void func(int m, int n)
{
//
//
}
Answered 2023-09-20 20:56:50
I used 'extern "C"' before for dll(dynamic link library) files to make etc. main() function "exportable" so it can be used later in another executable from dll. Maybe an example of where I used to use it can be useful.
DLL
#include <string.h>
#include <windows.h>
using namespace std;
#define DLL extern "C" __declspec(dllexport)
//I defined DLL for dllexport function
DLL main ()
{
MessageBox(NULL,"Hi from DLL","DLL",MB_OK);
}
EXE
#include <string.h>
#include <windows.h>
using namespace std;
typedef LPVOID (WINAPI*Function)();//make a placeholder for function from dll
Function mainDLLFunc;//make a variable for function placeholder
int main()
{
char winDir[MAX_PATH];//will hold path of above dll
GetCurrentDirectory(sizeof(winDir),winDir);//dll is in same dir as exe
strcat(winDir,"\\exmple.dll");//concentrate dll name with path
HINSTANCE DLL = LoadLibrary(winDir);//load example dll
if(DLL==NULL)
{
FreeLibrary((HMODULE)DLL);//if load fails exit
return 0;
}
mainDLLFunc=(Function)GetProcAddress((HMODULE)DLL, "main");
//defined variable is used to assign a function from dll
//GetProcAddress is used to locate function with pre defined extern name "DLL"
//and matcing function name
if(mainDLLFunc==NULL)
{
FreeLibrary((HMODULE)DLL);//if it fails exit
return 0;
}
mainDLLFunc();//run exported function
FreeLibrary((HMODULE)DLL);
}
Answered 2023-09-20 20:56:50
extern "C"
and __declspec(dllexport)
are unrelated. The former controls symbol decoration, the latter is responsible for creating an export entry. You can export a symbol using C++ name decoration just as well. Besides completely missing the point of this question, there are other mistakes in the code sample as well. For one, main
exported from your DLL doesn't declare a return value. Or calling convention, for that matter. When importing, you attribute a random calling convention (WINAPI
), and use the wrong symbol for 32-bit builds (should be _main
or _main@0
). Sorry, -1. - anyone void*
, but your implementation doesn't return anything. That'll fly really well... - anyone This answer is for the impatient/ have deadlines to meet to, only a part/simple explanation is below:
So
in C++, with name mangling uniquely identities each function
in C, even without name mangling uniquely identities each function
To change the behaviour of C++, that is, to specify that name mangling should not happen for a particular function, you can use extern "C" before the function name, for whatever reason, like exporting a function with a specific name from a dll, for use by its clients.
Read other answers, for more detailed/more correct answers.
Answered 2023-09-20 20:56:50
A function void f() compiled by a C compiler and a function with the same name void f() compiled by a C++ compiler are not the same function. If you wrote that function in C, and then you tried to call it from C++, then the linker would look for the C++ function and not find the C function.
extern "C" tells the C++ compiler that you have a function which was compiled by the C compiler. Once you tell it that it was compiled by the C compiler, the C++ compiler will know how to call it correctly.
It also allows the C++ compiler to compile a C++ function in such a way that the C compiler can call it. That function would officially be a C function, but since it is compiled by the C++ compiler, it can use all the C++ features and has all the C++ keywords.
Answered 2023-09-20 20:56:50
extern "C"
function — and (subject to some constraints) it will be callable by code compiled by a C compiler. - anyone When mixing C and C++ (i.e., a. calling C function from C++; and b. calling C++ function from C), the C++ name mangling causes linking problems. Technically speaking, this issue happens only when the callee functions have been already compiled into binary (most likely, a *.a library file) using the corresponding compiler.
So we need to use extern "C" to disable the name mangling in C++.
Answered 2023-09-20 20:56:50
It is interesting, that neither Visual Studio nor dumpbin occur in this thread (until now). So I want to add some info about this as well.
(If it makes sense, we could merge this into any of the above answers as well. I'm not sure about the SO philosophy here.)
When compiling with Visual Studio compiler, each extern "C"
symbol is preceded with a leading underscore.
example: compiling
extern "C"
void cf () {}
void cppf () {}
and running dumpbin /symbols
on the resulting object, the symbols looks as following:
01A 00000000 SECT7 notype () External | _cf
01B 00000000 SECT5 notype () External | ?cppf@@YAXXZ (void __cdecl cppf(void))
Same for variables.
typedef struct
{ int a; int b; } CppStruct;
extern "C"
{
typedef struct
{ int a; int b; int c; } CStruct;
CStruct cCStruct;
CppStruct cCppStruct;
}
CStruct cppCStruct;
CppStruct cppCppStruct;
dumpbin /symbols
009 00000000 SECT3 notype External | _cCStruct
00A 0000000C SECT3 notype External | _cCppStruct
00B 00000014 SECT3 notype External | ?cppCStruct@@3UCStruct@@A (struct CStruct cppCStruct)
00C 00000020 SECT3 notype External | ?cppCppStruct@@3UCppStruct@@A (struct CppStruct cppCppStruct)
side note: For C++ symbols, dumpbin
also shows you the unmangled symbol name in parentheses.
side note 2: As you can see, extern "C"
does not affect type definitions.
Look out! If a variable is declared somewhere before without extern "C"
(e.g. in a header file), then it will be compiled with C++ linkage without further notice:
extern CppStruct ifcStruct;
extern int ifcVar;
/* ... */
extern "C"
{
CppStruct ifcStruct;
int ifcVar = 0;
}
dumpbin /symbols
00C 00000000 SECT4 notype External | ?ifcStruct@@3UCppStruct@@A (struct CppStruct ifcStruct)
00D 00000008 SECT4 notype External | ?ifcVar@@3HA (int ifcVar)
However, when a function is declared somewhere before without extern "C"
, then the (Microsoft) compiler gives a distinct error message:
test.cpp(20): error C2732: linkage specification contradicts earlier specification for 'ifcf'
test.cpp(20): note: see declaration of 'ifcf'
(The reasons for this difference are discussed here.)
As far as I know, extern "C"
also tells the compiler to use C calling conventions.
see also Exporting C++ classes from a DLL - Eli Bendersky's website (Google still finds it, but the site seems dead):
extern "C" __declspec(dllexport) IKlass* __cdecl create_klass()
Let's see what each part means, in order:
extern "C"
- tells the C++ compiler that the linker should use the C calling convention and name mangling for this function. The name itself is exported from the DLL unmangled (create_klass
)__declspec(dllexport)
- tells the linker to export thecreate_klass
symbol from the DLL. Alternatively, the namecreate_klass
can be placed in a .def file given to the linker.__cdecl
- repeats that the C calling convention (opposite of__stdcall
calling convention) is to be used. It's not strictly necessary here, but I include it for completeness (in the typedef foriklass_factory
in the application code as well).
see also this FAQ: How to mix C and C++
Answered 2023-09-20 20:56:50
Without conflicting with other good answers, I will add a bit of my example.
What exactly C++ Compiler does: it mangles the names in the compilation process, hence we require telling the compiler to treat C
implementation specially.
When we are making C++ classes and adding extern "C"
, we're telling our C++ compiler that we are using C calling convention.
Reason (we are calling C implementation from C++): either we want to call C function from C++ or calling C++ function from C (C++ classes ... etc do not work in C).
Answered 2023-09-20 20:56:50
gcc seems to support name mangling as well recently. even inside extern "c"
, if you use class or overloading, it will automatically mangle.
#include <stdio.h>
extern "C"{
struct myint{
int i;
};
struct myint2
{
int a;
myint2(int a): a(a) {};
operator myint() const {return myint{a};}
};
}
void f1(myint i){
printf("%d", i.i);
}
int main(){
myint2 a(1);
f1(a);
}
I even used many cpp feature. but the code compiles and runs ok. if you nm
, you can see main
is not mangled, but myint is.
Answered 2023-09-20 20:56:50
Refer to the link below which is Geeks for Geeks explanation for usages of extern "C". Adding important info from the page below.
Consider the following declarations of function f()
int f (void) { return 1; }
int f (int) { return 0; }
void g (void) { int i = f(), j = f(0); }
A C++ compiler may mangle the above names to the following (Source: Wiki)
int __f_v (void) { return 1; }
int __f_i (int) { return 0; }
void __g_v (void) { int i = __f_v(), j = __f_i(0); }
Answered 2023-09-20 20:56:50